![]() ![]() The puzzles in this game only make sense to insane people. No, I’m not just admiring the shadows and graphical detail. ![]() This is what puzzle solving looks like in Hellblade. The voices can get louder or more active near something interesting, and other things can reveal themselves. It’s important to play with the volume up pretty high, or with headphones, because there’s a lot of sound cues. Most of the stuff happens in your mind as you move the camera around hoping for some kind of moment of clarity. ![]() It can be confusing figuring out where to go, but that’s the main challenge of the game. A lot of the game shares a similar art style, and many environments look the same. It’s a short game without much gameplay interaction but they really made the most of it, making everything really dense. The character model has a ridiculous amount of detail and so do the environments. I was only playing one of the weaker versions on Xbox One S, but it looks terrifyingly real. The graphics are some of the best I’ve ever seen, especially in motion with everything swaying in the wind. The whispering actually guides you and calls out enemies off-camera. Just run away and evade until you figure it out. There are no health bars, but you feel intense fear and suffering from not understanding the gameplay systems. Okay R button looks like a block, A can evade. The game doesn’t ever tell you what to do or flash buttons on screen, you just have to figure it out with the help of the voices in your head. It makes them feel a lot scarier when they do show up, despite the combat being quite basic. The game has combat but enemy encounters aren’t too common. Senua’s Sacrifice is a very personal journey where you explore very detailed environments and the dark corners of your mind. It’s made to imitate the feeling of psychosis and mental illness and warns you of its heavy themes before you start the game. This game has a very large emphasis on sound design, as everything you do is narrated by dozens of tiny voices whispering at you constantly throughout the game. These are my friends from Hellblade who stayed in my head. Despite these concerns and the Switch being technically inferior to its competitions, developers have performed some technical wizardry over the years to port some of the biggest games to the smallest platform on the market right now.Is this really worth writing about- you didn’t enjoy it- you liked it- you don’t know if you liked it- you can’t write- you should write- this game might be misunderstood- you can do it- every experience is different- the game isn’t worth it- the game is worth it- at least it’s interesting- don’t hit that submit button there’s no going back. After all, the console is no bigger than a standard tablet, and it was created on technology awkwardly sandwiched between the eighth and ninth generations of gaming. In the early days of the Nintendo Switch, there was concern that the platform wouldn't be able to handle some of the biggest games on the market. Alongside a bevy of stellar first-party games like Super Mario Odyssey and Metroid Dread, the platform has received third-party support from many other publishers in the industry. After lackluster sales for the Wii U, the console-handheld hybrid nature of the Switch struck a chord with the gaming community and has sold over 92 million units as of this writing. ![]() Since its launch in 2017, the Nintendo Switch has proven to be a runaway success. ![]()
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